Tuesday, 30 May 2017

Deadzone - Strike Team Builder Fixes

Hi all,

I had a message letting me know that Frenzy was missing. I also found Tough was missing. These have now been added to the Abilities descriptions on PDF, Print View, etc. Let me know if there are any others please.

I have also fixed a bug with the Figure addition which meant that Injuries, xp, rank and V-dice were not added. This affected the PDF generation. All fixed now but as above let me know if you find any problems.

I have realised that there are still no Merc's in the lists so might look into that next.

Have fun folks!!

Rich


Monday, 8 May 2017

Kings of War - Narrative Campaign

Night Stalkers vs Herd 600 points - Bounty 




Feel the integrity of the ether veil weaken as our dimensions inexorably dance and intertwine. The fluttering boundary between planes at once being thicker here then thinner there. From solid oak to thin smoke we slip between to your world. Dream now mortal for nightmares come, I am legion for we are many.

The following is an excerpt from annals of Mage Walter C. Gould chronicler of Bilvade Magical Atheneum:

Whilst passing through the dark marshes beyond Faulkmar. The travelling Sage Medulla tells of a cairn circle in which he found himself. On sitting upon the central mound voices of spirits whispered to him speaking the the history of the marsh and deep scars of an evil past. The Herd peoples of the Remane's tribe that dwell in that land found themselves set upon by creatures which stalked the night. From Medulla’s account a small war band consisting of two centaur units armed with either bow or spear had been marked with a nightmare curse drawing the creatures to them. A small troop of fawn hunters bearing bows along with a pack of howling werewolves came to their aid.

The dank of marsh and swamp land went cold and silent until a piercing chittering from the undergrowth surrounded them. As the darkness approached, shapes could be seen through the shadowy mist. Shifting forms suggested teeth and terribly malformed figures slowly shambling towards them. The bravery of the herd however, shone through as they called trophies upon the biggest of these nightmare creatures.

As they set too, the herd lines loosed arrows upon the largest of the hulking Shadow creatures to little effect. Giant blood leeching worms sprouted from the ooze, ugly fang filled mouths sort to suck the herd folk dry. A human sized horror could be heard casting incantations upon a group of giant cleaver wielding butchers surging them forth.

Swift manoeuvring centaur archers along the werewolves drove down the night stalkers right flank. A further volley of arrows fell upon the blood worms, killing many and sending the others slithering deep into the bog from which they had come. Unperturbed the shadow hulk and butchers continued towards the centaur spearmen. While chanting the horror unleashed gouts of flame upon the fawn hunters causing them to scatter. 

The herd flanking units could now swept round behind the large beasts need to collect their trophies. Spurred on by confidence centaur an werewolf duel changed the four armed shadow hulk. But the beast shrugged of the attacks as if batting away children, tearing the werewolves limb from limb. Meanwhile the butchers tasting hot blood in their nostrils trapped the spear centaurs within the marsh, hacking them to pieces while they wavered mired in the mud.

Thus the battle ended, the shadows stalking onwards leaving the broken and quivering bodies of the fair herd folk in their wake.

Forever after the shadow hulk would be known as “Umbra Limb Ripper” gained additional an attack. The butchers now known as “The Carnificor” gained rallying (1).

Sunday, 7 May 2017

Kings of War - Night Stalkers

So I have started work on a Night Stalker army. I really liked the theme of evil nightmare creatures. And the army special rules are a brilliant contrast to my Kingdom of Men Army.

So far I have:

  • Regiment of butchers - Hordes Everblight Nephil minus the wings 
  • Regiment of Blood worms - 40k Tyranid Ripper Swarm
  • Shadow Hulk - Malifaux Neverborn Lord Chompy Bits

I tried to go for a evil thorns and vines look inspired by a Elder scrolls Oblivion Plane. Managed to get some good looking plant material from an old rose bush I found dead in the garden. Purple being the main colour associated with nightmares had to be the theme.


These are the guys in action decimating a small Herd war band in a narrative campaign. My Shadow Hulk is about to tear those Werewolves limb from limb.

 





Thursday, 4 May 2017

Deadzone Strike Team Builder - PDF Generation

Hi All,

Have added a PDF generation feature to the Deadzone Team builder which you can use from the edit screen and no longer need to print to file to create a PDF. Please let me know if there are any issues and/or if you find this feature useful.

Deadzone Strike Team Builder

Happy Gaming

Rich

Tuesday, 4 April 2017

Mantic | Warpath Firefight - First game thoughts

Finally got to play my first game of Warpath : Firefight last week

I found the following to be useful before I played:

Rules
I had a little time to go through the rules before hand which was useful. I would strongly suggest you try to allocate a good block of time to read through before your first game. I found it more difficult to get straight into than say Deadzone or Kings of war which for either I barely check the rules for now.

At the start of the game the added complication of secondary objectives added too many variables for the first game in my opinion. What added the most rulebook checking was the orders system. This is  a great system which adds a huge flavour to the game but there is a big learning curve on how and what can be used.

For the rest of it the stat lines are slim lined and simple. Basic action concepts were intuitive and easy to grasp. The rule book was sensibly laid out so it was relatively easy to find the relevant sections. I really wish I had printed out my Force Stats etc though as constantly flicking between the Force section and core rule section was a bit time consuming. Once we got into the rhythm of the game though it flowed really well.

Forces
Both my opponent and I were playing Enforcers which for a first game was handy, as we both had a chance to see what the other was doing with their units and were using the same stat lines. I like the system where there are no limitations of what unit types you can take. Each unit having its perks and flaws being the reason you take it.


 My Force
 2 Jetbikes
Strider with Polaris Cannon
Strider with Flamer and Chainsaw
Captain - Peacekeeper Armour
Enforcers & Commander
Pathfinders & D.O.G. drone




Opponent Force
4 Jet Bikes
Strider with Polaris Cannon
Peacekeepers
Pathfinders
Heavy Weapon Enforcers & Forward Observer
Outcome
The game started in my favour heavily with some unlucky roles from my opponent and some lucky ones for me. My Polaris Strider basically took his out in two shots. This then meant that my Assault strider had little threat getting stuck in with his flamethrower on his Heavy Enforcer unit with devastating results. Taking out the forward observer, significantly limited his order options.

I lost my Enforcer unit and Jet bikes but had positioned my Pathfinders well allowing me to shoot his Peacekeepers from behind as they charged my main line.

I won out right by destroying all his units but also accrued a good amount of victory points from objectives.


Let me know your thoughts on Warpath and any good combinations for Enforcers.

Friday, 24 March 2017

Deadzone Team Builder

Hey All,

Just deployed a load of fixes around user login, turns out by adding Google Login I broke some other bits else where. Any way all sorted now and back up and running.

http://deadzone-grich.rhcloud.com/

Let me know if you encounter any issues as always.

Rich

Friday, 17 March 2017

Warpath animated trailer : Mantic

This might get you all interested in Warpath and Dead zone. Can't wait for my enforcers to get some games under their belts.