Friday 24 March 2017

Deadzone Team Builder

Hey All,

Just deployed a load of fixes around user login, turns out by adding Google Login I broke some other bits else where. Any way all sorted now and back up and running.

http://deadzone-grich.rhcloud.com/

Let me know if you encounter any issues as always.

Rich

3 comments:

  1. Saw this on FB.

    Looks nice, thought myself a while ago about making something like this.

    Anyway, you could add the limits to the code for things like how many items or weapons can be added to model (1 per type IIRC) and also limit the stat modifiers from campaign play.

    Typo spotted: "Veiw campaign for team"

    Looking at the sources, you have both unminified and minified version of angular.js uploaded which is unnecessary. You could also try to improve the responsiveness of the site. I tested it on couple of viewport sizes and the page is allways wider than my viewport.

    I like the amount of features you have added like login and campaign systems. This is going to be one of the best tools for playing Deadzone I believe.

    ReplyDelete
    Replies
    1. Thanks mate, much appreciated. Sorry for the delayed response been busy with work.

      I have been tossing up about restrictions for weapons, items, specialists and vehicles etc. Reason being I wanted to see how it would be used and didn't want to limit flexibility. Relying on people applying rules themselves.

      Thanks for spotting typo will update soon. Regarding the viewport sizes I think this is the bootstrap rows I'm using but will fiddle with css etc when I have a bit more time. I want to develop a bit more on this for upgrading the team members properly in addition to naming individuals 'Call Sign'.

      Delete
    2. Just looked into the angular.js in addition to the anguar.min.js this appears to be because of Chrome Dev source mapping:
      https://developers.google.com/web/tools/chrome-devtools/javascript/source-maps

      Delete