tag:blogger.com,1999:blog-49850581839898147582024-03-13T03:08:02.642-07:00Wargaming - Back In The GameRichhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.comBlogger43125tag:blogger.com,1999:blog-4985058183989814758.post-1090626901645240762018-05-09T14:34:00.003-07:002018-05-09T14:34:54.247-07:00Deadzone Strike Team Builder - Fixed ItemsSooooooo no updates for a while for the Deadzone builder. But I went on the database and saw there was a world of broken due to apostrophes!!!!!! Stupid Apostrophes breaking my world!<br />
<br />
Anyway I fixed the problems and Plague, Asterians & Rebs no have items again. YAY!<br />
<br />
<a href="http://deadzone.freecluster.eu/">http://deadzone.freecluster.eu/</a><br />
<br />
Please let me know if you spot any other problems please.Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-65589579753674919762018-01-25T06:14:00.001-08:002018-01-25T06:14:14.694-08:00ICRPG - Worlds Is Here!<div class="separator" style="clear: both; text-align: center;">
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Hi All,<br />
<br />
So the latest book has been released for ICRPG along with a free update to the core rules on <a href="https://www.drivethrurpg.com/browse.php?keywords=runehammer&x=0&y=0&author=&artist=&pfrom=&pto=&" target="_blank">DriveThru RPG</a> (v1.3.5). Props to <a href="http://www.icrpg.com/" target="_blank">Runehammer Games</a> for what looks like yet another excellent book. I really like the art style and the concise base rules of the core game. They are 'easy' but not lacking, its a brilliant system to build up from (not one which you need to strip down). So you play what works best for your group and your game.<br />
<br />
I'm currently writing some basic rooms for a Harry Potter themed quest to test myself and my Wife. So I will post the Journal entries if anyone wants to see them.<br />
<br />
My online Character Creator for ICRPG can be found here : <a href="http://icrpg-assistant.epizy.com/" target="_blank">http://icrpg-assistant.epizy.com/</a><br />
<i>If you spot any errors or want any changes let me know (I need to make 1.3.5 changes and add Ghost Mountain & Beneath the Door).</i><br />
<br />
The latest release is the worlds book:<br />
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<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/iVsH2KbNbWk/0.jpg" src="https://www.youtube.com/embed/iVsH2KbNbWk?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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The ICRPG Google+ group has loads of great resources and tips (which don't just apply to ICRPG but running games in general). The Murder Hobo Show stuff specifically has done some impressive work on Table Top Simulator.</div>
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Found here : <a href="https://plus.google.com/u/0/communities/113794869422304907451" target="_blank">ICRPG Google+ Group</a></div>
Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com1tag:blogger.com,1999:blog-4985058183989814758.post-36797736043783116622018-01-19T05:23:00.002-08:002018-01-19T05:23:58.895-08:00Runehammer Index Card RPG - Online BuilderHi All,<br />
<br />
Have been working on my most recent online character builder for ICRPG by Runehammer games.<br />
<br />
Character Creator is here:<br />
<a href="http://icrpg-assistant.epizy.com/" target="_blank">http://icrpg-assistant.epizy.com/</a><br />
<br />
Index Card RPG is a super light print and play RPG but I use it as a dungeon crawler rule set (with my Dungeon Saga minis and stuff):<br />
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<br /><iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/DVAJqoGplzM/0.jpg" src="https://www.youtube.com/embed/DVAJqoGplzM?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
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Check out the Runehammer youTube Channel for the low down on ICRPG along with amazing advice on running generic RPG adventures, campaigns, crafting and loads of stuff.</div>
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<a href="https://www.youtube.com/channel/UCCh5vto8JFstb9Sma9zV25g" target="_blank">https://www.youtube.com/channel/UCCh5vto8JFstb9Sma9zV25g</a></div>
<br />Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-1023943215166111572017-11-16T13:01:00.002-08:002017-11-16T13:01:47.341-08:00Deadzone Strike Team Builder - GCPSHi All,<br />
<br />
I finally added the GCPS Faction to the Strike Team builder (for the second time after my live database decided to die on me).I am just finishing off adding the last weapons but everything else is selectable and ready to use.<br />
<br />
<a href="http://deadzone.freecluster.eu/" target="_blank">http://deadzone.freecluster.eu/</a><br />
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<a href="https://3.bp.blogspot.com/-Zle6ay_3YDQ/Wg38Hx_OYpI/AAAAAAAAHEw/_dUdIECujNQiotmzWJpwb7BueP5DTABXQCLcBGAs/s1600/GCPS.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="351" data-original-width="600" height="187" src="https://3.bp.blogspot.com/-Zle6ay_3YDQ/Wg38Hx_OYpI/AAAAAAAAHEw/_dUdIECujNQiotmzWJpwb7BueP5DTABXQCLcBGAs/s320/GCPS.jpg" width="320" /></a></div>
<br />
Rules and GCPS Stats are found Free:<br />
<a href="http://www.manticgames.com/free-rules.html" target="_blank">http://www.manticgames.com/free-rules.html</a><br />
<br />
Let me know if you find any errors.Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-39445387499146310012017-10-25T02:21:00.001-07:002017-10-25T02:21:12.955-07:00Deadzone Strike Team Builder - MovedHi all,<br />
<br />
<b>Strike Team Builder has moved!</b><br />
<b><br /></b>
<b><a href="http://deadzone.freecluster.eu/" target="_blank">http://deadzone.freecluster.eu/</a></b><br />
<br />
š”...............š..............š”<br />
<br />
<b><br class="Apple-interchange-newline" />Please let me know if you if you experience any issue and I will look into them as soon as possible.</b><br />
<br />
Details/Why:<br />
If you have tried to use the Deadzone strike team builder of late you my have noticed it was down. This was due to the hosting platform version being upgraded and having to migrate to a different hosting service. To enable me to keep the usage of the Strike team builder free I have simply moved it to a different free hosting service.Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-35686563813749579892017-06-27T03:03:00.002-07:002017-06-27T03:03:13.070-07:00Kings of War - Route/Waver CalculatorI am building a new online tool for Kings of War that will calculate chances of Routing or Wavering Units. No sign up or adds it's literally just a single page application designed to work well on phone or tablet.<br />
<br />
<a href="http://chargecalc-grich.rhcloud.com/" target="_blank">http://chargecalc-grich.rhcloud.com/</a><br />
<br />
Seen a fair amount of people have made excel sheets which do basically the same with a bit more functionality (which I will be adding in the future). The main difference here is this will function on well on a phone. So can be used easily at table side to give a player a better prediction if their unit is going to bounce or not real time.<br />
<br />
The target users are newer players, those using a new army or playing against an unknown army. Just to even the odds for newbies helping them to weigh up the odds. <i>Should I soften up the target with more shooting before charge in?</i><br />
<br />
Testing tonight at the club for the first time so will go by the calculator traffic lights and report back on who won.<br />
<br />
All feedback is welcome. I might then expand further for Ranged attacks and/or magic attacks if it proves useful. If you have your own calculator I would really appreciate having a look to see how you have done it so I can check my calculations.<br />
Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-43177789904225215562017-06-23T12:52:00.000-07:002017-06-23T12:58:03.791-07:00Deadzone - Overkill Tournament<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-NO1KQrkHVpI/WU1yw_mTivI/AAAAAAAAG24/_knRDF6leVc3S3kKGBim5QAWaLvbLkavwCLcBGAs/s1600/Deadzone%2BOverkill.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="117" data-original-width="400" height="93" src="https://3.bp.blogspot.com/-NO1KQrkHVpI/WU1yw_mTivI/AAAAAAAAG24/_knRDF6leVc3S3kKGBim5QAWaLvbLkavwCLcBGAs/s320/Deadzone%2BOverkill.png" width="320" /></a></div>
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<span style="color: #444444;"><span style="font-family: inherit;">Deadzone Overkill Tournament nearly upon us!</span></span></div>
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<span style="font-family: inherit;">Remember to use the <a href="http://deadzone-grich.rhcloud.com/" target="_blank">Aftermath - Deadzone Strike Team Builder</a> to build your tournament teams!</span></div>
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<span style="font-family: inherit;">Tickets still on sale here: </span><a href="http://www.manticgames.com/mantic-shop/events-and-tickets/product/deadzone-overkill-tournament.html" style="font-family: inherit;">http://www.manticgames.com/mantic-shop/events-and-tickets/product/deadzone-overkill-tournament.html</a>
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<br />
<span style="font-family: inherit;">Mantic Games HQ</span><br />
<span style="font-family: inherit;">193 Hempshill Lane</span><br />
<span style="font-family: inherit;">Bulwell</span><br />
<span style="font-family: inherit;">Nottingham</span><br />
<span style="font-family: inherit;">NG6 8PF</span><br />
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<span style="color: #444444; text-align: center;"><span style="font-family: inherit;">Date : Saturday 22nd July</span></span><br />
<br />Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-52455739434541492012017-06-16T11:25:00.000-07:002017-06-16T11:25:04.686-07:00Kings of War - Edge of the Abyss<div class="separator" style="clear: both; text-align: left;">
New campaign supplement for Kings of war available for pre-order soon!!! Really can't wait to see how the new concept of formations is going to work. Also new heroes are always welcome especially for Kingdoms of Men.</div>
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<a href="http://www.manticgames.com/ImageCache/Products/6494.1.1000.1000.FFFFFF.0.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" src="http://www.manticgames.com/ImageCache/Products/6494.1.1000.1000.FFFFFF.0.jpeg" data-original-height="800" data-original-width="800" height="200" width="200" /></a></div>
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<span style="text-align: center;">Still building my Night Stalker army so hope they get a good look in. Also hoping it'll change things up for my old Kingdoms of men Army.</span></div>
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<span style="text-align: center;">Pre-order available on mantic site here : <a href="http://www.manticgames.com/mantic-shop/kings-of-war/edge-of-the-abyss/product/edge-of-the-abyss-summer-campaign-book.html?Action=Cookie" target="_blank">Kings of War - Edge of the Abyss Summer Campaign Book</a></span></div>
<br />Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-35872283050456902682017-05-30T13:50:00.001-07:002017-05-30T13:50:52.612-07:00Deadzone - Strike Team Builder FixesHi all,<div>
<br /></div>
<div>
I had a message letting me know that Frenzy was missing. I also found Tough was missing. These have now been added to the Abilities descriptions on PDF, Print View, etc. Let me know if there are any others please.</div>
<div>
<br /></div>
<div>
I have also fixed a bug with the Figure addition which meant that Injuries, xp, rank and V-dice were not added. This affected the PDF generation. All fixed now but as above let me know if you find any problems.</div>
<div>
<br /></div>
<div>
I have realised that there are still no Merc's in the lists so might look into that next.</div>
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Have fun folks!!</div>
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Rich</div>
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Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com2tag:blogger.com,1999:blog-4985058183989814758.post-46259429873273471872017-05-08T12:52:00.002-07:002017-06-20T00:54:14.029-07:00Kings of War - Narrative Campaign<div class="p1">
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Night Stalkers vs Herd 600 points - Bounty </h3>
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<span class="s1"><i style="font-family: Georgia, "Times New Roman", serif; font-size: small;"><b>Feel the integrity of the ether veil weaken as our dimensions inexorably dance and intertwine. The fluttering boundary between planes at once being thicker here then thinner there. From solid oak to thin smoke we slip between to your world. Dream now mortal for nightmares come, I am legion for we are many.</b></i></span><br />
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<span class="s1"><i>The following is an excerpt from annals of Mage Walter C. Gould chronicler of Bilvade Magical Atheneum:</i></span></div>
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<span class="s1"><i><span class="Apple-tab-span"> </span></i>Whilst passing through the dark marshes beyond Faulkmar. The travelling Sage Medulla tells of a cairn circle in which he found himself. On sitting upon the central mound voices of spirits whispered to him speaking the the history of the marsh and deep scars of an evil past. The Herd peoples of the Remane's tribe that dwell in that land found themselves set upon by creatures which stalked the night. From Medullaās account a small war band consisting of two centaur units armed with either bow or spear had been marked with a nightmare curse drawing the creatures to them. A small troop of fawn hunters bearing bows along with a pack of howling werewolves came to their aid.</span></div>
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<span class="s1"><span class="Apple-tab-span"> </span><i>The dank of marsh and swamp land went cold and silent until a piercing chittering from the undergrowth surrounded them. As the darkness approached, shapes could be seen through the shadowy mist. Shifting forms suggested teeth and terribly malformed figures slowly shambling towards them. The bravery of the herd however, shone through as they called trophies upon the biggest of these nightmare creatures.</i></span></div>
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<span class="s1"><span class="Apple-tab-span"> </span>As they set too, the herd lines loosed arrows upon the largest of the hulking Shadow creatures to little effect. Giant blood leeching worms sprouted from the ooze, ugly fang filled mouths sort to suck the herd folk dry. A human sized horror could be heard casting incantations upon a group of giant cleaver wielding butchers surging them forth.</span></div>
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<span class="s1"><span class="Apple-tab-span"> </span>Swift manoeuvring centaur archers along the werewolves drove down the night stalkers right flank. A further volley of arrows fell upon the blood worms, killing many and sending the others slithering deep into the bog from which they had come. Unperturbed the shadow hulk and butchers continued towards the centaur spearmen. While chanting the horror unleashed gouts of flame upon the fawn hunters causing them to scatter. </span></div>
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<span class="s1"><span class="Apple-tab-span"> </span>The herd flanking units could now swept round behind the large beasts need to collect their trophies. Spurred on by confidence centaur an werewolf duel changed the four armed shadow hulk. But the beast shrugged of the attacks as if batting away children, tearing the werewolves limb from limb. Meanwhile the butchers tasting hot blood in their nostrils trapped the spear centaurs within the marsh, hacking them to pieces while they wavered mired in the mud.</span></div>
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<span class="s1"><span class="Apple-tab-span"> </span>Thus the battle ended, the shadows stalking onwards leaving the broken and quivering bodies of the fair herd folk in their wake.</span></div>
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<span class="s1"><span class="Apple-tab-span"> </span>Forever after the shadow hulk would be known as āUmbra Limb Ripperā gained additional an attack. The butchers now known as āThe Carnificorā gained rallying (1).</span></div>
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Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-82275813302503461702017-05-07T14:09:00.001-07:002017-05-07T14:09:14.640-07:00Kings of War - Night StalkersSo I have started work on a Night Stalker army. I really liked the theme of evil nightmare creatures. And the army special rules are a brilliant contrast to my Kingdom of Men Army.<br />
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So far I have:<br />
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<ul>
<li>Regiment of butchers - Hordes Everblight Nephil minus the wings </li>
<li>Regiment of Blood worms - 40k Tyranid Ripper Swarm</li>
<li>Shadow Hulk - Malifaux Neverborn Lord Chompy Bits</li>
</ul>
<br />
I tried to go for a evil thorns and vines look inspired by a Elder scrolls Oblivion Plane. Managed to get some good looking plant material from an old rose bush I found dead in the garden. Purple being the main colour associated with nightmares had to be the theme.<br />
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<a href="https://3.bp.blogspot.com/-wLjdKTxoqkI/WQ-GwywINAI/AAAAAAAAGos/8VdmsQ7WL-cW2iH8WKMTRjUQo73raFsXACEw/s1600/IMAG1629.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="222" src="https://3.bp.blogspot.com/-wLjdKTxoqkI/WQ-GwywINAI/AAAAAAAAGos/8VdmsQ7WL-cW2iH8WKMTRjUQo73raFsXACEw/s400/IMAG1629.jpg" width="400" /></a></div>
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These are the guys in action decimating a small Herd war band in a narrative campaign. My Shadow Hulk is about to tear those Werewolves limb from limb.</div>
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<a href="https://1.bp.blogspot.com/-8_kbM0lLi5c/WQ-GfrrvL5I/AAAAAAAAGos/aJ3dMU8d8I0erHLUcBwdYVniMHjZ51abwCEw/s1600/IMAG1627.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="200" src="https://1.bp.blogspot.com/-8_kbM0lLi5c/WQ-GfrrvL5I/AAAAAAAAGos/aJ3dMU8d8I0erHLUcBwdYVniMHjZ51abwCEw/s200/IMAG1627.jpg" width="111" /></a><a href="https://1.bp.blogspot.com/-JvntyaT05eY/WQ-Ghaew3dI/AAAAAAAAGos/IgttyA5Z4IQ8Byz-MhrStgepFLUjcn3fwCEw/s1600/IMAG1626.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="178" src="https://1.bp.blogspot.com/-JvntyaT05eY/WQ-Ghaew3dI/AAAAAAAAGos/IgttyA5Z4IQ8Byz-MhrStgepFLUjcn3fwCEw/s320/IMAG1626.jpg" width="320" /></a><br />
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<br />Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-48150001187542756472017-05-04T07:46:00.000-07:002017-05-04T07:48:46.877-07:00Deadzone Strike Team Builder - PDF GenerationHi All,<br />
<br />
Have added a PDF generation feature to the Deadzone Team builder which you can use from the edit screen and no longer need to print to file to create a PDF. Please let me know if there are any issues and/or if you find this feature useful.<br />
<br />
<a href="http://deadzone-grich.rhcloud.com/" target="_blank">Deadzone Strike Team Builder</a><br />
<br />
Happy Gaming<br />
<br />
RichRichhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-69421472102303345242017-04-04T10:55:00.001-07:002017-04-04T10:55:02.376-07:00Mantic | Warpath Firefight - First game thoughtsFinally got to play my first game of Warpath : Firefight last week<br />
<br />
I found the following to be useful before I played:<br />
<br />
<ul>
<li>Easy Army Firefight online builder <a href="http://ff.easyarmy.com/" target="_blank">EasyArmy Firefight</a> </li>
<li>YouTube Channel for battle reports <a href="https://www.youtube.com/user/Skrakjaw7" target="_blank">DreadPathZone - YouTube</a></li>
</ul>
<b><u>Rules</u></b><br />
I had a little time to go through the rules before hand which was useful. I would strongly suggest you try to allocate a good block of time to read through before your first game. I found it more difficult to get straight into than say Deadzone or Kings of war which for either I barely check the rules for now.<br />
<br />
At the start of the game the added complication of secondary objectives added too many variables for the first game in my opinion. What added the most rulebook checking was the orders system. This is a great system which adds a huge flavour to the game but there is a big learning curve on how and what can be used.<br />
<br />
For the rest of it the stat lines are slim lined and simple. Basic action concepts were intuitive and easy to grasp. The rule book was sensibly laid out so it was relatively easy to find the relevant sections. I really wish I had printed out my Force Stats etc though as constantly flicking between the Force section and core rule section was a bit time consuming. Once we got into the rhythm of the game though it flowed really well.<br />
<br />
<b><u>Forces</u></b><br />
Both my opponent and I were playing Enforcers which for a first game was handy, as we both had a chance to see what the other was doing with their units and were using the same stat lines. I like the system where there are no limitations of what unit types you can take. Each unit having its perks and flaws being the reason you take it. <br />
<br />
<a href="https://2.bp.blogspot.com/-J68kVnxecoM/WOPQJ6N67yI/AAAAAAAAGnQ/92la5n2y8uYU-TLya7oYEdFvNuhrk-oawCLcB/s1600/IMAG1539.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="178" src="https://2.bp.blogspot.com/-J68kVnxecoM/WOPQJ6N67yI/AAAAAAAAGnQ/92la5n2y8uYU-TLya7oYEdFvNuhrk-oawCLcB/s320/IMAG1539.jpg" width="320" /></a><br />
<b> My Force</b><br />
2 Jetbikes<br />
Strider with Polaris Cannon<br />
Strider with Flamer and Chainsaw<br />
Captain - Peacekeeper Armour<br />
Enforcers & Commander<br />
Pathfinders & D.O.G. drone<br />
<br />
<br />
<br />
<a href="https://3.bp.blogspot.com/-18pIoaSKW38/WOPQJiTs03I/AAAAAAAAGnI/ZR6Kv7NFq-sw-PTD1FQ2AYvtrNj8wOy6gCLcB/s1600/IMAG1540.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="178" src="https://3.bp.blogspot.com/-18pIoaSKW38/WOPQJiTs03I/AAAAAAAAGnI/ZR6Kv7NFq-sw-PTD1FQ2AYvtrNj8wOy6gCLcB/s320/IMAG1540.jpg" width="320" /></a><br />
<b>Opponent Force</b><br />
4 Jet Bikes<br />
Strider with Polaris Cannon<br />
Peacekeepers<br />
Pathfinders<br />
Heavy Weapon Enforcers & Forward Observer<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://3.bp.blogspot.com/-wJPqLfHCMKM/WOPQ6jzU_iI/AAAAAAAAGnY/0hiXlvwH2JErs4wB3NboQP0eNAHbr4rswCLcB/s1600/IMAG1538.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="320" src="https://3.bp.blogspot.com/-wJPqLfHCMKM/WOPQ6jzU_iI/AAAAAAAAGnY/0hiXlvwH2JErs4wB3NboQP0eNAHbr4rswCLcB/s320/IMAG1538.jpg" width="178" /></a></div>
<b><u>Outcome</u></b><br />
The game started in my favour heavily with some unlucky roles from my opponent and some lucky ones for me. My Polaris Strider basically took his out in two shots. This then meant that my Assault strider had little threat getting stuck in with his flamethrower on his Heavy Enforcer unit with devastating results. Taking out the forward observer, significantly limited his order options.<br />
<br />
I lost my Enforcer unit and Jet bikes but had positioned my Pathfinders well allowing me to shoot his Peacekeepers from behind as they charged my main line.<br />
<br />
I won out right by destroying all his units but also accrued a good amount of victory points from objectives.<br />
<br />
<div>
<br /></div>
<div>
Let me know your thoughts on Warpath and any good combinations for Enforcers.</div>
Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-46801977175006004322017-03-24T05:52:00.002-07:002017-03-24T05:52:43.284-07:00Deadzone Team BuilderHey All,<br />
<br />
Just deployed a load of fixes around user login, turns out by adding Google Login I broke some other bits else where. Any way all sorted now and back up and running.<br />
<br />
<a href="http://deadzone-grich.rhcloud.com/" target="_blank">http://deadzone-grich.rhcloud.com/</a><br />
<br />
Let me know if you encounter any issues as always.<br />
<br />
RichRichhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com3tag:blogger.com,1999:blog-4985058183989814758.post-15699680110700652492017-03-17T12:04:00.002-07:002017-03-17T12:04:27.263-07:00Warpath animated trailer : Mantic<div class="separator" style="clear: both; text-align: center;">
This might get you all interested in Warpath and Dead zone. Can't wait for my enforcers to get some games under their belts.</div>
<div class="separator" style="clear: both; text-align: center;">
<iframe width="320" height="266" class="YOUTUBE-iframe-video" data-thumbnail-src="https://i.ytimg.com/vi/0_Lhs2jdsLc/0.jpg" src="https://www.youtube.com/embed/0_Lhs2jdsLc?feature=player_embedded" frameborder="0" allowfullscreen></iframe></div>
<br />Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-54509532610736868142017-03-13T03:07:00.002-07:002017-03-15T03:02:34.739-07:00Deadzone Strike Team Builder | Google Login AddedHi All,<br />
<br />
<a href="https://yt3.ggpht.com/-v0soe-ievYE/AAAAAAAAAAI/AAAAAAAAAAA/OixOH_h84Po/s900-c-k-no-mo-rj-c0xffffff/photo.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><img border="0" height="200" src="https://yt3.ggpht.com/-v0soe-ievYE/AAAAAAAAAAI/AAAAAAAAAAA/OixOH_h84Po/s900-c-k-no-mo-rj-c0xffffff/photo.jpg" width="200" /></a><br />
<br />
I finally managed to add google login for the Strike Team builder.<br />
<br />
<a href="http://deadzone-grich.rhcloud.com/" target="_blank">http://deadzone-grich.rhcloud.com/</a><br />
<br />
Hopefully this will mean that lots more users will be able to start saving teams and running campaigns more easily.<br />
<br />
<br />
<i>If you want to know why I'm using Google and FaceBook Read on</i>:<br />
<br />
<i>I have stuck to using FaceBook and Google Logins because then don't have to store either emails or passwords on my database which is more secure for users. This is because all the authorisation stuff is done by those FB or google.</i><br />
<i><br /></i>
<i>However, <b>if you want to be able to login without Facebook or Google let me know I can sort you out private login for you. Just send me a private message and I will auto generate a password and username.</b> This means that I still don't have to have your emails or potentially common passwords. </i><br />
<i><br /></i>
<i>As a Web dev I encourage people to use different passwords for everything and store them in something like KeePassX.</i>Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-452799084246986882017-02-11T14:02:00.004-08:002017-02-12T00:30:54.158-08:00Scratch Build Deadzone Board<div class="separator" style="clear: both; text-align: left;">
So here's my first attempt at a custom board. The mats are really nice but I wanted something with an additional level. I've seen several much better boards than the one I have here but I thought I'd post it any way.</div>
<div class="separator" style="clear: both; text-align: left;">
</div>
<ul>
<li>The base is 3mm MDF which seemed to work fine was cheap and strong enough. Tiles are a thin tough card cut smaller than 3"x3" to give a well defined edge. I used a paper guillotine and set square to get consistent sizes with straight edges quickly. </li>
</ul>
<a href="https://3.bp.blogspot.com/-BtCgt7njepU/WJ9_t4MchDI/AAAAAAAAFUM/YfSv4ppuar4eHabfqE_Xp_KlALdWjgoAwCLcB/s1600/IMAG1474.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="178" src="https://3.bp.blogspot.com/-BtCgt7njepU/WJ9_t4MchDI/AAAAAAAAFUM/YfSv4ppuar4eHabfqE_Xp_KlALdWjgoAwCLcB/s320/IMAG1474.jpg" width="320" /></a><br />
<ul>
<li>After cutting assembly didn't take a great deal of time and PVA held well.</li>
</ul>
<a href="https://4.bp.blogspot.com/-XPqgCeCu76Q/WJ9_t313lOI/AAAAAAAAFUU/RqPnHTE4BnIKDKHiTg5Jqpd1PtMMt3RpwCLcB/s1600/IMAG1475.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="178" src="https://4.bp.blogspot.com/-XPqgCeCu76Q/WJ9_t313lOI/AAAAAAAAFUU/RqPnHTE4BnIKDKHiTg5Jqpd1PtMMt3RpwCLcB/s320/IMAG1475.jpg" width="320" /></a><br />
<ul>
<li> I then used a mixture of PVA, black paint, sand and filler to coat the tiles leaving the road. I could had done with using a runnier mixture with a lesser amount of sand to give better differentiation to the road texture later. I did apply some to the vertical walls, but this was a mistake and is unnecessary if you use something else to cover them as I do later.</li>
</ul>
<a href="https://3.bp.blogspot.com/-Hs8Kl2uF_2I/WJ9_t5PFvgI/AAAAAAAAFUQ/sdh7wv9ozq049nyIr0dvY4KUGQ6P_GiigCLcB/s1600/IMAG1476.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="178" src="https://3.bp.blogspot.com/-Hs8Kl2uF_2I/WJ9_t5PFvgI/AAAAAAAAFUQ/sdh7wv9ozq049nyIr0dvY4KUGQ6P_GiigCLcB/s320/IMAG1476.jpg" width="320" /></a><br />
<ul>
<li> I then did a basic PVA and sand road, Next time i might use sand paper and cut into tiles as my sand layer wasn't as consistently flat as I would have liked. I then shaded between the tiles with a homemade black wash. The wash was standard CIF floor cleaner, water and acrylic paint.</li>
</ul>
<a href="https://3.bp.blogspot.com/-6Tc2RMJ9t5Q/WJ9_u2AmqeI/AAAAAAAAFUc/K8sP1emlaI8r226CocKeYV_95yLklA-_wCLcB/s1600/IMAG1487.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="178" src="https://3.bp.blogspot.com/-6Tc2RMJ9t5Q/WJ9_u2AmqeI/AAAAAAAAFUc/K8sP1emlaI8r226CocKeYV_95yLklA-_wCLcB/s320/IMAG1487.jpg" width="320" /></a><br />
<ul>
<li> I thought all that grey looked bland, so added hazard strips on the road edge. The strips are made from wooden stirrers painted yellow. Taped laterally together to allow me to draw 45 degree angled lines with thick marker and set square. I found this was really fast and looked reasonable enough for me. There's a tutorial <a href="https://www.youtube.com/watch?v=ijHg3NQ_aEI" target="_blank">here</a> for doing something similar with scotch tape and paint.</li>
</ul>
<div>
<a href="https://2.bp.blogspot.com/-6IfX2U_3l8k/WJ9_uwZnzYI/AAAAAAAAFUY/Xj01Dm03Ekc1TtzCLBvDa-OtYGbcGVIIACLcB/s1600/IMAG1488.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="178" src="https://2.bp.blogspot.com/-6IfX2U_3l8k/WJ9_uwZnzYI/AAAAAAAAFUY/Xj01Dm03Ekc1TtzCLBvDa-OtYGbcGVIIACLcB/s320/IMAG1488.jpg" width="320" /></a></div>
<ul>
<li>Finished off the hazard strips and clad the sides of the platform with textures plastic. Because I'm tight fisted so I used divider file I had lying around but the spray paint is peeling so next time I'll invest in <a href="http://rover.ebay.com/rover/1/710-53481-19255-0/1?icep_ff3=9&pub=5575133075&toolid=10001&campid=5337908832&customid=&icep_uq=Textured+Plasticard&icep_sellerId=&icep_ex_kw=&icep_sortBy=12&icep_catId=&icep_minPrice=&icep_maxPrice=&ipn=psmain&icep_vectorid=229508&kwid=902099&mtid=824&kw=lg" target="_blank">Plasticard</a><img src="http://rover.ebay.com/roverimp/1/710-53481-19255-0/1?ff3=9&pub=5575133075&toolid=10001&campid=5337908832&customid=&uq=Textured+Plasticard&mpt=[CACHEBUSTER]" style="border: 0; margin: 0; padding: 0; text-decoration: none;" /> or use pillars to support the level (like a high rise carpark).</li>
</ul>
<a href="https://4.bp.blogspot.com/-xEB9Dpe7FyI/WJ9_vkyYmfI/AAAAAAAAFUk/Kfv8A2dF1YE4wD03SVYisV41Sd0Yu8I6ACLcB/s1600/IMAG1490.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="178" src="https://4.bp.blogspot.com/-xEB9Dpe7FyI/WJ9_vkyYmfI/AAAAAAAAFUk/Kfv8A2dF1YE4wD03SVYisV41Sd0Yu8I6ACLcB/s320/IMAG1490.jpg" width="320" /></a><br />
<ul>
<li>Finally I thought I'd show it with some of the basic out of the starter box terrain. It adds a nice big line of sight blocker between the sides of the board. In addition to giving height before even putting the buildings on.</li>
</ul>
<a href="https://2.bp.blogspot.com/-e3KCjElqjKo/WJ9_vndyRjI/AAAAAAAAFUo/CRHa8VeeHdceoG2wjRf9LrUPmEtVR5HDQCLcB/s1600/IMAG1491.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="178" src="https://2.bp.blogspot.com/-e3KCjElqjKo/WJ9_vndyRjI/AAAAAAAAFUo/CRHa8VeeHdceoG2wjRf9LrUPmEtVR5HDQCLcB/s320/IMAG1491.jpg" width="320" /></a><br />
<div>
<br /></div>
<div>
In summation it cost me ten pence and a button and was a fun build. I might add a few more detail bits but the <a href="http://rover.ebay.com/rover/1/710-53481-19255-0/1?icep_ff3=9&pub=5575133075&toolid=10001&campid=5337908832&customid=&icep_uq=deadzone+scenery&icep_sellerId=&icep_ex_kw=&icep_sortBy=12&icep_catId=&icep_minPrice=&icep_maxPrice=&ipn=psmain&icep_vectorid=229508&kwid=902099&mtid=824&kw=lg" target="_blank">Mantic deadzone scenery</a><img src="http://rover.ebay.com/roverimp/1/710-53481-19255-0/1?ff3=9&pub=5575133075&toolid=10001&campid=5337908832&customid=&uq=deadzone+scenery&mpt=[CACHEBUSTER]" style="border: 0; margin: 0; padding: 0; text-decoration: none;" /> is such good quality and price I think I might just buy a ton more rather than do too much more work on it. Maybe next time I will just build a base with the card and MDF, really want to try an alien jungle as I have loads of fish tank plant bits.</div>
<div>
<br /></div>
<div>
Let me know you thoughts and as always check out the <a href="http://deadzone-grich.rhcloud.com/" target="_blank">Deadzone Builder</a>.<br />
<br />
<br /></div>
Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-42509805811148500492017-01-20T00:58:00.000-08:002017-01-20T00:58:52.601-08:00Deadzone - Team PopularityHello All,<br />
<br />
I Just ran some quick stats on team popularity on the <a href="http://deadzone-grich.rhcloud.com/" target="_blank">Strike Team Builder</a> so thought I'd share if it interests anyone.<br />
<br />
<div>
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<table border="0" cellspacing="0">
<colgroup width="94"></colgroup>
<colgroup width="121"></colgroup>
<tbody>
<tr>
<td align="center" height="16" style="border-bottom: 1px solid #000000; border-top: 1px solid #000000;"><b>Faction</b></td>
<td align="center" style="border-bottom: 1px solid #000000; border-top: 1px solid #000000;"><b>Teams*</b></td>
</tr>
<tr>
<td align="center" height="16" style="border-top: 1px solid #000000;">Enforcers</td>
<td align="center" sdnum="1033;0;0%" sdval="0.388888888888889" style="border-top: 1px solid #000000;">39%</td>
</tr>
<tr>
<td align="center" height="16">Forge Fathers</td>
<td align="center" sdnum="1033;0;0%" sdval="0.12962962962963">13%</td>
</tr>
<tr>
<td align="center" height="16">Plague</td>
<td align="center" sdnum="1033;0;0%" sdval="0.12962962962963">13%</td>
</tr>
<tr>
<td align="center" height="16">Rebs</td>
<td align="center" sdnum="1033;0;0%" sdval="0.111111111111111">11%</td>
</tr>
<tr>
<td align="center" height="16">Marauders</td>
<td align="center" sdnum="1033;0;0%" sdval="0.0925925925925926">9%</td>
</tr>
<tr>
<td align="center" height="16">Asterians</td>
<td align="center" sdnum="1033;0;0%" sdval="0.0740740740740741">7%</td>
</tr>
<tr>
<td align="center" height="16" style="border-bottom: 1px solid #000000;">Veer-myn</td>
<td align="center" sdnum="1033;0;0%" sdval="0.0740740740740741" style="border-bottom: 1px solid #000000;">7%</td>
</tr>
</tbody></table>
*I normalised the data by removing multiple teams of the same type for one user. Therefore the numbers are calculated for each Faction unique to each User (e.g. 10 Enforcer teams for 1 user counts as one).</div>
<div>
<br /></div>
<div>
The outcome was not overly surprising with Enforcers being the most popular faction by far. This is reflected in reality at least for me as the most popular team at my club are Enforcers. Everything else is pretty much at the same levels with Asterians and Veer-myn teams being created less.</div>
<div>
<br /></div>
<div>
These are only teams which have been made on the<a href="http://deadzone-grich.rhcloud.com/" target="_blank">Strike Team Builder</a> by logged in users, but fits with what I have seen at the table. I think players probably own more factions but actually use specific ones more frequently and for Campaigns.</div>
<div>
<br /></div>
<div>
Let me know your thoughts and if you think we need a more even spread. Personally I would like to play against a diverse range of Factions but I'm not helping the issue I guess as I only have enforcers that I really play with. I think I have about six unpainted Forge Fathers together, the rest are still on sprue š<br /><table></table>
</div>
Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com1tag:blogger.com,1999:blog-4985058183989814758.post-32280059831538895622017-01-19T04:28:00.002-08:002017-01-19T04:28:58.835-08:00Deadzone Enforcers - My Stardust Cola Redplates<p>Been catching up on my painting and finally got round to taking a picture of some of my Strike Team.</p>
<div class="separator" style="clear: both; text-align: center;"><a href="https://4.bp.blogspot.com/-kTlYSZIdOX0/WICrNrMrHvI/AAAAAAAAFSc/xb7CSS8nwLYLa3HytsSIqfeYvF9GkRjMwCLcB/s1600/Red%2BPlates.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://4.bp.blogspot.com/-kTlYSZIdOX0/WICrNrMrHvI/AAAAAAAAFSc/xb7CSS8nwLYLa3HytsSIqfeYvF9GkRjMwCLcB/s320/Red%2BPlates.png" width="320" height="179" /></a></div>
<p><b>Theme</b> : These Enforcers work for the massive multi-system drinks company 'Stardust Cola Company'. Many of their missions involve preventing the loss of, or retrieving Stardust Cola's assets and/or drinks recipes.
</br>Rumours abound to the secret ingredients of their best selling cola and their competitors are ever keen to obtain the evidence to back those rumours. Whether their motive is to extort the company or inform the consumer, this cannot be allowed to happen. After all <i>"Stardust Cola Company is a cheerful, family orientated company"</i> (what could be more wholesome). It has its employees and consumers best interests at heart above all else. Sure it makes a large profit for its investors but it sponsors many charities and sports too. As companies go they truly are a paragon of virtue in these dark times.
</br>
.......Soylent Green is people??</p>
<p>Still need to paint up the pathfinders. Then Buying some Peacekeepers & Jet Bikes (Super cheap now Warpath squads are out). Will be getting a squad of Striders at some point but not in the near future.</p>Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-63044426299757361312016-07-06T04:06:00.001-07:002016-07-06T04:06:18.071-07:00Run Deadzone Campaign On Team BuilderHi All,<br />
<br />
Update on the Deadzone team builder.<br />
<br />
<a href="http://deadzone-grich.rhcloud.com/" rel="" target="_blank">http://deadzone-grich.rhcloud.com/</a><br />
<br />
I have added some campaign management/tracking for users who log in.<br />
<br />
<blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;">
<b>To Create:</b></blockquote>
<ol>
<li>Click Manage Campaigns</li>
<li>Create Campaign and get Invite Code</li>
<li>Give Invite Code to Friends </li>
</ol>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://4.bp.blogspot.com/-U7GVfIvrhXM/V3zknMrMwdI/AAAAAAAAEqw/P6DDnzfSwnYtR3hC2Jyaa378hfcD6_EPQCLcB/s1600/Screen%2BShot%2B2016-07-06%2Bat%2B11.59.24.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" height="144" src="https://4.bp.blogspot.com/-U7GVfIvrhXM/V3zknMrMwdI/AAAAAAAAEqw/P6DDnzfSwnYtR3hC2Jyaa378hfcD6_EPQCLcB/s320/Screen%2BShot%2B2016-07-06%2Bat%2B11.59.24.png" width="320" /></a></div>
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<blockquote style="border: none; margin: 0 0 0 40px; padding: 0px;">
<div>
<b>To Join:</b></div>
</blockquote>
<ol>
<li>Select a Team</li>
<li>Click Join Campaign with Team</li>
<li>Paste Invite Code </li>
</ol>
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You can start a deadzone campaign by clicking the new 'Manage Campaigns' button after logging in. When you have created a campaign you will be the manager and it will be listed in your manage campaigns view with an invitation code.<br />
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You can supply this invitation code to your campaign friends who can then use it to join it with their teams. A team may only join one campaign. Once joined the user can see how their team is fairing with 'view campaign for team' button.This lists all the teams which have joined the campaign;Total RP and Campaign points.<br />
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Only users can edit their own teams RP Points etc. its literally just a view so its an honor policy I guess. Managers cant change the values. In addition currently there is no delete campaign for the manager or leave campaign for the teams.<br />
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This is new and virtually untested so let me know if there are any bugs or errors.<br />
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Hope this is useful for people, let me know either way. There is a feedback function on the site or just ping me a comment.</div>
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All the best</div>
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Rich</div>
Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-38344022675946944672016-06-29T01:25:00.000-07:002016-06-29T01:25:08.015-07:00Deadzone Team Builder<div class="separator" style="clear: both; text-align: center;"><a href="http://d13z1xw8270sfc.cloudfront.net/origin/179291/newdeadzoneimage.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="https://d13z1xw8270sfc.cloudfront.net/origin/179291/newdeadzoneimage.jpg"></a></div>
<a href="http://deadzone-grich.rhcloud.com/"><h3>Free Use Deadzone Team Builder</h3></a>
<p>Hi All,</p>
<p>I have created a Deadzone Team Builder for use on single games and campaigns. Features are printing, PDF etc with more functionality for campaign management coming. Easy and secure login for team saving functionality with Facebook. With a view to add google login in the near future.</p>
<a href="http://deadzone-grich.rhcloud.com/">http://deadzone-grich.rhcloud.com/</a>
<p>It is currently hosted at the above URL but if it gains enough traction I will be able to afford it a proper domain.</p>
<p>Any and all feed back is appreciated.</p>
<h3>Rich</h3>
Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com11tag:blogger.com,1999:blog-4985058183989814758.post-42824366835146004962015-10-15T06:10:00.002-07:002015-10-15T06:10:46.972-07:00The Three Plains : Epic Games - For my Kings of War on a Budget <p>I have recently been looking a lot more into paper model wargaming. My main rationale are the resources of time and finances. Although in an ideal world I want a stonking great fully painted army for wargaming, what I really want to do <b>now</b> is play games! I enjoy modelling and painting but not to the commitment level that is required to get an army fielded as quickly and to the extent that I want too.</p>
<p>That for the most part has been the reason my current miniature collection consists of the skirmish style or team games. This is not for lack of desire for epic scale wargaming. Many people I speak to have the same thoughts. One of my friends actively avoids miniatures games to some degree for that exact reason even though he was heavily into Warhammer and other games in his earlier years. He now sticks to card or tiles games generally cool little ones he's found on kickstarter.</p>
<p>This thought stream lead me to finding the following.......</p>
<hr>
<h3>The Three Plains</h3>
<a href="http://epicwargaming.com/"><img border="0" width="80%" height=auto src="http://epicwargaming.com/Images/Print-&-Play-Orc-Horde-of-Warriors.jpg" /></br>
Epic Wargaming - Home Page</a>
<b>Rules</b><p>
I gave the rules a quick read myself and they are very extensive and detailed. However there is a lot to digest and finding an opponent willing to put the time in for a trial game may prove difficult. I found a good full review of the rules on The Shell Case:</br>
<a href="http://theshellcase.co.uk/2012/01/24/the-three-plains-a-review/">The Three Plains Rules Review</a></p>
<p><b>Whats Here</b></br>
Lots and lots and lots of free to use paper models. A full set of free rules, extensive resources and youTube videos of battle reports.
</p>
<p><b>Free Model Downloads</b></br>
So There are currently a total of four full armies of paper models for free download: Elves, Men, Mercenaries and Orcs </br> There appear to be more on the way including Dwarves and Summoners. The art is good quality and the variety is huge.
<p><b>Overall</b></br>
Simply put a large amount of work has gone into this and it deserves major props to Epic Games and the creator Dave Scholes.
</p>
<hr>
<p><b>My Uses</b></br>
So why am I talking about Kings of War? So the rules for The Three Plains are free too and as I said they appear to be detailed, in-depth and well conceived. But I return to my previous point of <i>"what I really want to do <b>now</b> is play games!"</i>. Do I invest the time in learning a new rule set (Yes) but I still need to find a friend who wants to learn the rules too. I know the rules for Kings of War, it is a quick game to get in to and also has the benefit of having a current large player base/community. I'm sure it wouldn't be a problem to field a paper army at my club while I build my model base.
</br>I do want to play The Three Plains (the lore reads nicely, blue magical orc hags!!) I just need to find me an opponent. What I really want is a precident set that paper models are a serious alternative for gamers to get into a rules system.</p>
<p>Any way let me know your thoughts.</p>Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com8tag:blogger.com,1999:blog-4985058183989814758.post-58436291031381957662015-09-24T02:25:00.001-07:002015-09-24T02:25:40.230-07:00Frostgrave Scenery - Paper Models<p>Found some great paper models for making some much needed scenery fast and free.</p>
<hr>
<h3>Test of the Models</h3>
<b>Chest:
<div class="separator" style="clear: both; text-align: center;"><a href="http://4.bp.blogspot.com/-Urcb7ibT-zM/VgOxo9dPb3I/AAAAAAAAEKk/CexAeNBu1yk/s1600/IMAG0734.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-Urcb7ibT-zM/VgOxo9dPb3I/AAAAAAAAEKk/CexAeNBu1yk/s320/IMAG0734.jpg" /></a></div>
Observatory:</b>
<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/-5GeT8c6Dntw/VgOx4QdphvI/AAAAAAAAEK4/yYhhLSn32zo/s1600/IMAG0735.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/-5GeT8c6Dntw/VgOx4QdphvI/AAAAAAAAEK4/yYhhLSn32zo/s320/IMAG0735.jpg" /></a></div>
<p>I thought they were brilliant quality especially since they are free!</p>
<hr>
<h3>Sites:</h3>
<p>I found a load of sites that provide templates for free:</p>
<p style="margin-left:12px;">
<a href="http://minipapermodels.blogspot.co.uk/search?updated-max=2013-01-15T03:07:00-08:00&max-results=30">Fantasy Paper Miniatures Blog</a></br>
<a href="http://onemonk.com/">Onemonk</a></br>
<a href="http://cardboard-warriors.proboards.com/">Cardboard-Warriors - Proboards</a></br>
<a href="http://www.germy.co.uk/papermodels.html">Germy - Papermodels</a></br>
<a href="http://www.davesgames.net/">Daves Games</a></br>
<a href="http://www.wargamevault.com/">Wargame Vault</a></br>
</p>Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-2867101683157034632015-09-09T02:27:00.001-07:002015-09-09T02:27:34.250-07:00Freebooter's Fate - First Impressions<div width="100%"><a href="http://www.freebooterminiatures.de/index.php/en/"><img src="http://www.freebooters-fate.de/graphics/FF_logo_small.gif" width ="80%" height="auto" align="middle"><img></a></div>
<p>So first game of Freebooter's fate last night and all I can say is no dice....</p> <p>....AWESOME!!!</p>
<h3>In brief</h3>
<p>I played Pirates against my opponents Brotherhood. We both had the basic starter sets except for my specialist (I had Spitfire instead, woman with a massive multi-barrelled gun... devastating)</p>
<p>It's a well tested game and has an in-depth and interesting back story for the crews but with a huge element of insane fun (especially with the Goblin crew). All measurements are in metric (the game is German) which I personally preferred but I'm guessing might dissuade those gamers who still use imperial measurements everyday(naming no countries).</p>
<p>As with my previous Frostgrave review (although this game is much older) the scenery is key. The stuff we had available at the club that my opponent made was fantastic. It really added value to the game so lots of building levels, trees, jungle gangways all adding to a rich and absorbing experience. Rather than dice everything is dealt with (pun intended) by cards. Combat is almost a form of more complex Rock, Paper, Scissors, Lizard, Spock. But with corresponding body parts each having an effect on your crew members capability.</p>
<p>For an overview of the rules check out the quick start guide. The Download for the quick start guide is available for free from the website here:</p>
<div>
<a href="http://www.freebooterminiatures.de/index.php/en/downloads" target="_blank">Freebooter's Quick Start Guide</a>
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<hr>
<h3>Crews & Starter Sets</h3>
<p>I found the Pirates to be good all rounders my crew stood well in combat but had real punch with ranged as well. The brotherhood are sneaky as assassins, they had not a great deal in the way of ranged but compensated by being incredibly fast with lots of special hiding moves, poisons and sneak attack complex moves. </p>
<p>I won't go into each crew but the list of those available is as follows:</p>
<ul>
<li><a href="http://www.freebooterminiatures.de/index.php/en/freebooters-fate/freebooters-fate-amazons-en">Amazons</a></li>
<li><a href="http://www.freebooterminiatures.de/index.php/en/freebooters-fate/freebooters-fate-brotherhood-en">Brotherhood</a></li>
<li><a href="http://www.freebooterminiatures.de/index.php/en/freebooters-fate/freebooters-fate-goblin-pirates-en">Goblin Pirates</a></li>
<li><a href="http://www.freebooterminiatures.de/index.php/en/freebooters-fate/freebooters-fate-armada-en">Imperial Armada</a></li>
<li><a href="http://www.freebooterminiatures.de/index.php/en/freebooters-fate/freebooters-fate-cult-en">Cult</a></li>
<li><a href="http://www.freebooterminiatures.de/index.php/en/freebooters-fate/freebooters-fate-pirates-en">Pirates</a></li>
<li><a href="http://www.freebooterminiatures.de/index.php/en/freebooters-fate/freebooters-fate-mercenaries-en">Mercenaries</a></li>
</ul>
<sub>Links take you to official crew pages.</sub>
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<img src="http://4.bp.blogspot.com/-_TOWr7XurQY/VCStdFUvFII/AAAAAAAAFdo/QWrm-qcCp7A/s1600/finished1500schrift1.jpg" width="90%" height="auto" align="middle"></img>
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<p>The starter crews come in around Ā£25-30 ($35-45) but there were crews going second hand on Ebay for cheaper (more like Ā£15 - 20)</p>
<b>UK:</b>
<div>
<a target="_blank" href="http://rover.ebay.com/rover/1/710-53481-19255-0/1?icep_ff3=9&pub=5575133075&toolid=10001&campid=5337745112&customid=&icep_uq=freebooters+fate+starter+set&icep_sellerId=&icep_ex_kw=&icep_sortBy=12&icep_catId=16486&icep_minPrice=&icep_maxPrice=&ipn=psmain&icep_vectorid=229508&kwid=902099&mtid=824&kw=lg">Freebooter's Fate Starter Set</a><img style="text-decoration:none;border:0;padding:0;margin:0;" src="http://rover.ebay.com/roverimp/1/710-53481-19255-0/1?ff3=9&pub=5575133075&toolid=10001&campid=5337745112&customid=&uq=freebooters+fate+starter+set&mpt=[CACHEBUSTER]">
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<b>UK:</b>
<div>
<a target="_blank" href="http://rover.ebay.com/rover/1/711-53200-19255-0/1?icep_ff3=9&pub=5575133075&toolid=10001&campid=5337745112&customid=&icep_uq=freebooters+fate+starter+set&icep_sellerId=&icep_ex_kw=&icep_sortBy=12&icep_catId=&icep_minPrice=&icep_maxPrice=&ipn=psmain&icep_vectorid=229466&kwid=902099&mtid=824&kw=lg">Freebooter's Fate Starter Set</a><img style="text-decoration:none;border:0;padding:0;margin:0;" src="http://rover.ebay.com/roverimp/1/711-53200-19255-0/1?ff3=9&pub=5575133075&toolid=10001&campid=5337745112&customid=&uq=freebooters+fate+starter+set&mpt=[CACHEBUSTER]">
</div>
<hr>
<h3>Overall</h3>
<p>A really great game with a fantastic and different combat mechanic. There is scope for some campaign (in the further books) and it can be scaled up to include other players and crews easily. Its meant for fun crazy so a co-op scenario against waves of zombie octopus' is totally plausible!</p>
Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0tag:blogger.com,1999:blog-4985058183989814758.post-24705977708275451452015-09-02T03:13:00.001-07:002015-09-02T03:13:44.924-07:00Frostgrave - First Game Impressions<div><b>Introduction</b>
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<div style="line-height: 100%; margin-bottom: 0cm;">So my first game of Frostgrave is over and I can see this is going to be fun in a campaign
game. This was not a campaign game just an initial basic game with no scenario.</div>
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<img
src="http://www.beastsofwar.com/wp-content/uploads/2015/05/Ultimate-Frostgrave.jpg"
height="auto"
width="95%" /><img /> <b>Warbands</b>
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<div style="line-height: 100%; margin-bottom: 0cm;">I played my Enchanter Warband (previously posted) against a my opponent's Thaumaturge. We
both had seven Warband soldiers and an apprentice. It worked well as the wizard and apprentice activations occur first most of the action was
happening in these phases keeping our Warband soldiers close by them. I found starting with lots of low cost soldiers (as recommended by the book)
hugely advantageous to fewer but higher cost soldiers, especially when I looked at the other games being played.</div>
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<b>Table Top</b>
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<div style="font-weight: normal; line-height: 100%; margin-bottom: 0cm;">The size of table top I found a bit small (2' x 4'). I would have
preferred something more of a square 4'x4' as it would have added better options for treasure placement. As it was all the treasure was in a strip
down the centre of the board. Also our terrain was far too sparse, although initially it felt like a lot. We did not have enough levels the highest
buildings being a single story.</div>
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<b>Overview</b>
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<div style="line-height: 100%; margin-bottom: 0cm;">So for starters I really like my Warband set up and was pleased with my choices in game. For
the board set up we used I found my Warband was balanced for my purposes but I massively overpowered my opponent. I felt sorry towards the end as I
had killed a number of his warband (including the apprentice) and the survivors ended up retreating off the board. I lost none of my own men
(although one of my thugs took some damage at the beginning). Had this been a campaign game it would have been a crippling defeat.</div>
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</div>
<div style="line-height: 100%; margin-bottom: 0cm;">I had two archers and a crossbowman which were integral to my victory. In addition I also
had the Grenade and Telekinesis Spells (both Enchanter spells). This meant I could pull the treasure tokens towards me whilst picking him off at long
range. We didnāt even get a chance for a single melee combat.</div>
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<div style="line-height: 100%; margin-bottom: 0cm;">I did get some very lucky rolls and my opponent had some unlucky ones when casting magic,
taking damage for miscasting on two occasions.</div>
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<b>Suggestions</b>
</div>
<div style="line-height: 100%; margin-bottom: 0cm;">It was mentioned that in a campaign the wizard gets experience for killing things. This
heavily weights the gaining of experience to those wizards with cheap and effective offensive spells. These include such wizards as Elementalist and
Necromancer. Whilst a more buffing spell wizard like a Thaumaturge is less likely to kill things playing more of a support role to his warband
soldiers.</div>
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<b>Overall</b>
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<div style="font-weight: normal; line-height: 100%; margin-bottom: 0cm;">Really great game that I'm glad to have invested in. There are answer
to the FAQ's already posted and it is dirt cheap to get into. The community seems to be growing rapidly and campaign expansions are coming out soon
(November I believe). I will try to steal the Wizard sheets from my fellow players and post them for perusal (if they let me) so we can all get a
balanced view on what makes a good starting wizard.</div>
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<div style="line-height: 100%; margin-bottom: 0cm;"> Any additions, experiences or suggestions you have let me know. We are constructing
our own in house rules for the a campaign and any help is welcome.</div>
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</div>Richhttp://www.blogger.com/profile/13181518595987950098noreply@blogger.com0