Sunday, 7 May 2017

Kings of War - Night Stalkers

So I have started work on a Night Stalker army. I really liked the theme of evil nightmare creatures. And the army special rules are a brilliant contrast to my Kingdom of Men Army.

So far I have:

  • Regiment of butchers - Hordes Everblight Nephil minus the wings 
  • Regiment of Blood worms - 40k Tyranid Ripper Swarm
  • Shadow Hulk - Malifaux Neverborn Lord Chompy Bits

I tried to go for a evil thorns and vines look inspired by a Elder scrolls Oblivion Plane. Managed to get some good looking plant material from an old rose bush I found dead in the garden. Purple being the main colour associated with nightmares had to be the theme.


These are the guys in action decimating a small Herd war band in a narrative campaign. My Shadow Hulk is about to tear those Werewolves limb from limb.

 





Thursday, 4 May 2017

Deadzone Strike Team Builder - PDF Generation

Hi All,

Have added a PDF generation feature to the Deadzone Team builder which you can use from the edit screen and no longer need to print to file to create a PDF. Please let me know if there are any issues and/or if you find this feature useful.

Deadzone Strike Team Builder

Happy Gaming

Rich

Tuesday, 4 April 2017

Mantic | Warpath Firefight - First game thoughts

Finally got to play my first game of Warpath : Firefight last week

I found the following to be useful before I played:

Rules
I had a little time to go through the rules before hand which was useful. I would strongly suggest you try to allocate a good block of time to read through before your first game. I found it more difficult to get straight into than say Deadzone or Kings of war which for either I barely check the rules for now.

At the start of the game the added complication of secondary objectives added too many variables for the first game in my opinion. What added the most rulebook checking was the orders system. This is  a great system which adds a huge flavour to the game but there is a big learning curve on how and what can be used.

For the rest of it the stat lines are slim lined and simple. Basic action concepts were intuitive and easy to grasp. The rule book was sensibly laid out so it was relatively easy to find the relevant sections. I really wish I had printed out my Force Stats etc though as constantly flicking between the Force section and core rule section was a bit time consuming. Once we got into the rhythm of the game though it flowed really well.

Forces
Both my opponent and I were playing Enforcers which for a first game was handy, as we both had a chance to see what the other was doing with their units and were using the same stat lines. I like the system where there are no limitations of what unit types you can take. Each unit having its perks and flaws being the reason you take it.


 My Force
 2 Jetbikes
Strider with Polaris Cannon
Strider with Flamer and Chainsaw
Captain - Peacekeeper Armour
Enforcers & Commander
Pathfinders & D.O.G. drone




Opponent Force
4 Jet Bikes
Strider with Polaris Cannon
Peacekeepers
Pathfinders
Heavy Weapon Enforcers & Forward Observer
Outcome
The game started in my favour heavily with some unlucky roles from my opponent and some lucky ones for me. My Polaris Strider basically took his out in two shots. This then meant that my Assault strider had little threat getting stuck in with his flamethrower on his Heavy Enforcer unit with devastating results. Taking out the forward observer, significantly limited his order options.

I lost my Enforcer unit and Jet bikes but had positioned my Pathfinders well allowing me to shoot his Peacekeepers from behind as they charged my main line.

I won out right by destroying all his units but also accrued a good amount of victory points from objectives.


Let me know your thoughts on Warpath and any good combinations for Enforcers.

Friday, 24 March 2017

Deadzone Team Builder

Hey All,

Just deployed a load of fixes around user login, turns out by adding Google Login I broke some other bits else where. Any way all sorted now and back up and running.

http://deadzone-grich.rhcloud.com/

Let me know if you encounter any issues as always.

Rich

Friday, 17 March 2017

Warpath animated trailer : Mantic

This might get you all interested in Warpath and Dead zone. Can't wait for my enforcers to get some games under their belts.

Monday, 13 March 2017

Deadzone Strike Team Builder | Google Login Added

Hi All,



I finally managed to add google login for the Strike Team builder.

http://deadzone-grich.rhcloud.com/

Hopefully this will mean that lots more users will be able to start saving teams and running campaigns more easily.


If you want to know why I'm using Google and FaceBook Read on:

I have stuck to using FaceBook and Google Logins because then don't have to store either emails or passwords on my database which is more secure for users. This is because all the authorisation stuff is done by those FB or google.

However, if you want to be able to login without Facebook or Google let me know I can sort you out private login for you. Just send me a private message and I will auto generate a password and username. This means that I still don't have to have your emails or potentially common passwords. 

As a Web dev I encourage people to use different passwords for everything and store them in something like KeePassX.

Saturday, 11 February 2017

Scratch Build Deadzone Board

So here's my first attempt at a custom board. The mats are really nice but I wanted something with an additional level. I've seen several much better boards than the one I have here but I thought I'd post it any way.
  • The base is 3mm MDF which seemed to work fine was cheap and strong enough. Tiles are a thin tough card cut smaller than 3"x3" to give a well defined edge. I used a paper guillotine and set square to get consistent sizes with straight edges quickly. 

  • After cutting assembly didn't take a great deal of time and PVA held well.

  •  I then used a mixture of PVA, black paint, sand and filler to coat the tiles leaving the road. I could had done with using a runnier mixture with a lesser amount of sand to give better differentiation to the road texture later. I did apply some to the vertical walls, but this was a mistake and is unnecessary if you use something else to cover them as I do later.

  •  I then did a basic PVA and sand road, Next time i might use sand paper and cut into tiles as my sand layer wasn't as consistently flat as I would have liked. I then shaded between the tiles with a homemade black wash. The wash was standard CIF floor cleaner, water and acrylic paint.

  •  I thought all that grey looked bland, so added hazard strips on the road edge. The strips are made from wooden stirrers painted yellow. Taped laterally together to allow me to draw 45 degree angled lines with thick marker and set square. I found this was really fast and looked reasonable enough for me. There's a tutorial here for doing something similar with scotch tape and paint.
  • Finished off the hazard strips and clad the sides of the platform with textures plastic. Because I'm tight fisted so I used divider file I had lying around but the spray paint is peeling so next time I'll invest in Plasticard or use pillars to support the level (like a high rise carpark).

  • Finally I thought I'd show it with some of the basic out of the starter box terrain. It adds a nice big line of sight blocker between the sides of the board. In addition to giving height before even putting the buildings on.


In summation it cost me ten pence and a button and was a fun build. I might add a few more detail bits but the Mantic deadzone scenery is such good quality and price I think I might just buy a ton more rather than do too much more work on it. Maybe next time I will just build a base with the card and MDF, really want to try an alien jungle as I have loads of fish tank plant bits.

Let me know you thoughts and as always check out the Deadzone Builder.