Thursday, 16 November 2017
Deadzone Strike Team Builder - GCPS
I finally added the GCPS Faction to the Strike Team builder (for the second time after my live database decided to die on me).I am just finishing off adding the last weapons but everything else is selectable and ready to use.
http://deadzone.freecluster.eu/
Rules and GCPS Stats are found Free:
http://www.manticgames.com/free-rules.html
Let me know if you find any errors.
Wednesday, 25 October 2017
Deadzone Strike Team Builder - Moved
Strike Team Builder has moved!
http://deadzone.freecluster.eu/
🏡...............🚚..............🏡
Please let me know if you if you experience any issue and I will look into them as soon as possible.
Details/Why:
If you have tried to use the Deadzone strike team builder of late you my have noticed it was down. This was due to the hosting platform version being upgraded and having to migrate to a different hosting service. To enable me to keep the usage of the Strike team builder free I have simply moved it to a different free hosting service.
Tuesday, 27 June 2017
Kings of War - Route/Waver Calculator
http://chargecalc-grich.rhcloud.com/
Seen a fair amount of people have made excel sheets which do basically the same with a bit more functionality (which I will be adding in the future). The main difference here is this will function on well on a phone. So can be used easily at table side to give a player a better prediction if their unit is going to bounce or not real time.
The target users are newer players, those using a new army or playing against an unknown army. Just to even the odds for newbies helping them to weigh up the odds. Should I soften up the target with more shooting before charge in?
Testing tonight at the club for the first time so will go by the calculator traffic lights and report back on who won.
All feedback is welcome. I might then expand further for Ranged attacks and/or magic attacks if it proves useful. If you have your own calculator I would really appreciate having a look to see how you have done it so I can check my calculations.
Friday, 23 June 2017
Deadzone - Overkill Tournament
Tickets still on sale here: http://www.manticgames.com/mantic-shop/events-and-tickets/product/deadzone-overkill-tournament.html
Mantic Games HQ
193 Hempshill Lane
Bulwell
Nottingham
NG6 8PF
Date : Saturday 22nd July
Friday, 16 June 2017
Kings of War - Edge of the Abyss
Tuesday, 30 May 2017
Deadzone - Strike Team Builder Fixes
Monday, 8 May 2017
Kings of War - Narrative Campaign
Night Stalkers vs Herd 600 points - Bounty
The following is an excerpt from annals of Mage Walter C. Gould chronicler of Bilvade Magical Atheneum:
Sunday, 7 May 2017
Kings of War - Night Stalkers
So far I have:
- Regiment of butchers - Hordes Everblight Nephil minus the wings
- Regiment of Blood worms - 40k Tyranid Ripper Swarm
- Shadow Hulk - Malifaux Neverborn Lord Chompy Bits
I tried to go for a evil thorns and vines look inspired by a Elder scrolls Oblivion Plane. Managed to get some good looking plant material from an old rose bush I found dead in the garden. Purple being the main colour associated with nightmares had to be the theme.
Thursday, 4 May 2017
Deadzone Strike Team Builder - PDF Generation
Have added a PDF generation feature to the Deadzone Team builder which you can use from the edit screen and no longer need to print to file to create a PDF. Please let me know if there are any issues and/or if you find this feature useful.
Deadzone Strike Team Builder
Happy Gaming
Rich
Tuesday, 4 April 2017
Mantic | Warpath Firefight - First game thoughts
I found the following to be useful before I played:
- Easy Army Firefight online builder EasyArmy Firefight
- YouTube Channel for battle reports DreadPathZone - YouTube
I had a little time to go through the rules before hand which was useful. I would strongly suggest you try to allocate a good block of time to read through before your first game. I found it more difficult to get straight into than say Deadzone or Kings of war which for either I barely check the rules for now.
At the start of the game the added complication of secondary objectives added too many variables for the first game in my opinion. What added the most rulebook checking was the orders system. This is a great system which adds a huge flavour to the game but there is a big learning curve on how and what can be used.
For the rest of it the stat lines are slim lined and simple. Basic action concepts were intuitive and easy to grasp. The rule book was sensibly laid out so it was relatively easy to find the relevant sections. I really wish I had printed out my Force Stats etc though as constantly flicking between the Force section and core rule section was a bit time consuming. Once we got into the rhythm of the game though it flowed really well.
Forces
Both my opponent and I were playing Enforcers which for a first game was handy, as we both had a chance to see what the other was doing with their units and were using the same stat lines. I like the system where there are no limitations of what unit types you can take. Each unit having its perks and flaws being the reason you take it.
My Force
2 Jetbikes
Strider with Polaris Cannon
Strider with Flamer and Chainsaw
Captain - Peacekeeper Armour
Enforcers & Commander
Pathfinders & D.O.G. drone
Opponent Force
4 Jet Bikes
Strider with Polaris Cannon
Peacekeepers
Pathfinders
Heavy Weapon Enforcers & Forward Observer
Outcome
The game started in my favour heavily with some unlucky roles from my opponent and some lucky ones for me. My Polaris Strider basically took his out in two shots. This then meant that my Assault strider had little threat getting stuck in with his flamethrower on his Heavy Enforcer unit with devastating results. Taking out the forward observer, significantly limited his order options.
I lost my Enforcer unit and Jet bikes but had positioned my Pathfinders well allowing me to shoot his Peacekeepers from behind as they charged my main line.
I won out right by destroying all his units but also accrued a good amount of victory points from objectives.
Friday, 24 March 2017
Deadzone Team Builder
Just deployed a load of fixes around user login, turns out by adding Google Login I broke some other bits else where. Any way all sorted now and back up and running.
http://deadzone-grich.rhcloud.com/
Let me know if you encounter any issues as always.
Rich
Friday, 17 March 2017
Warpath animated trailer : Mantic
Monday, 13 March 2017
Deadzone Strike Team Builder | Google Login Added
I finally managed to add google login for the Strike Team builder.
http://deadzone-grich.rhcloud.com/
Hopefully this will mean that lots more users will be able to start saving teams and running campaigns more easily.
If you want to know why I'm using Google and FaceBook Read on:
I have stuck to using FaceBook and Google Logins because then don't have to store either emails or passwords on my database which is more secure for users. This is because all the authorisation stuff is done by those FB or google.
However, if you want to be able to login without Facebook or Google let me know I can sort you out private login for you. Just send me a private message and I will auto generate a password and username. This means that I still don't have to have your emails or potentially common passwords.
As a Web dev I encourage people to use different passwords for everything and store them in something like KeePassX.
Saturday, 11 February 2017
Scratch Build Deadzone Board
- The base is 3mm MDF which seemed to work fine was cheap and strong enough. Tiles are a thin tough card cut smaller than 3"x3" to give a well defined edge. I used a paper guillotine and set square to get consistent sizes with straight edges quickly.
- After cutting assembly didn't take a great deal of time and PVA held well.
- I then used a mixture of PVA, black paint, sand and filler to coat the tiles leaving the road. I could had done with using a runnier mixture with a lesser amount of sand to give better differentiation to the road texture later. I did apply some to the vertical walls, but this was a mistake and is unnecessary if you use something else to cover them as I do later.
- I then did a basic PVA and sand road, Next time i might use sand paper and cut into tiles as my sand layer wasn't as consistently flat as I would have liked. I then shaded between the tiles with a homemade black wash. The wash was standard CIF floor cleaner, water and acrylic paint.
- I thought all that grey looked bland, so added hazard strips on the road edge. The strips are made from wooden stirrers painted yellow. Taped laterally together to allow me to draw 45 degree angled lines with thick marker and set square. I found this was really fast and looked reasonable enough for me. There's a tutorial here for doing something similar with scotch tape and paint.
- Finished off the hazard strips and clad the sides of the platform with textures plastic. Because I'm tight fisted so I used divider file I had lying around but the spray paint is peeling so next time I'll invest in Plasticard or use pillars to support the level (like a high rise carpark).
- Finally I thought I'd show it with some of the basic out of the starter box terrain. It adds a nice big line of sight blocker between the sides of the board. In addition to giving height before even putting the buildings on.
Friday, 20 January 2017
Deadzone - Team Popularity
I Just ran some quick stats on team popularity on the Strike Team Builder so thought I'd share if it interests anyone.
Faction | Teams* |
Enforcers | 39% |
Forge Fathers | 13% |
Plague | 13% |
Rebs | 11% |
Marauders | 9% |
Asterians | 7% |
Veer-myn | 7% |
Thursday, 19 January 2017
Deadzone Enforcers - My Stardust Cola Redplates
Been catching up on my painting and finally got round to taking a picture of some of my Strike Team.
Theme : These Enforcers work for the massive multi-system drinks company 'Stardust Cola Company'. Many of their missions involve preventing the loss of, or retrieving Stardust Cola's assets and/or drinks recipes. Rumours abound to the secret ingredients of their best selling cola and their competitors are ever keen to obtain the evidence to back those rumours. Whether their motive is to extort the company or inform the consumer, this cannot be allowed to happen. After all "Stardust Cola Company is a cheerful, family orientated company" (what could be more wholesome). It has its employees and consumers best interests at heart above all else. Sure it makes a large profit for its investors but it sponsors many charities and sports too. As companies go they truly are a paragon of virtue in these dark times. .......Soylent Green is people??
Still need to paint up the pathfinders. Then Buying some Peacekeepers & Jet Bikes (Super cheap now Warpath squads are out). Will be getting a squad of Striders at some point but not in the near future.