Wednesday 9 September 2015

Freebooter's Fate - First Impressions

So first game of Freebooter's fate last night and all I can say is no dice....

....AWESOME!!!

In brief

I played Pirates against my opponents Brotherhood. We both had the basic starter sets except for my specialist (I had Spitfire instead, woman with a massive multi-barrelled gun... devastating)

It's a well tested game and has an in-depth and interesting back story for the crews but with a huge element of insane fun (especially with the Goblin crew). All measurements are in metric (the game is German) which I personally preferred but I'm guessing might dissuade those gamers who still use imperial measurements everyday(naming no countries).

As with my previous Frostgrave review (although this game is much older) the scenery is key. The stuff we had available at the club that my opponent made was fantastic. It really added value to the game so lots of building levels, trees, jungle gangways all adding to a rich and absorbing experience. Rather than dice everything is dealt with (pun intended) by cards. Combat is almost a form of more complex Rock, Paper, Scissors, Lizard, Spock. But with corresponding body parts each having an effect on your crew members capability.

For an overview of the rules check out the quick start guide. The Download for the quick start guide is available for free from the website here:


Crews & Starter Sets

I found the Pirates to be good all rounders my crew stood well in combat but had real punch with ranged as well. The brotherhood are sneaky as assassins, they had not a great deal in the way of ranged but compensated by being incredibly fast with lots of special hiding moves, poisons and sneak attack complex moves.

I won't go into each crew but the list of those available is as follows:

Links take you to official crew pages.

The starter crews come in around £25-30 ($35-45) but there were crews going second hand on Ebay for cheaper (more like £15 - 20)

UK: UK:

Overall

A really great game with a fantastic and different combat mechanic. There is scope for some campaign (in the further books) and it can be scaled up to include other players and crews easily. Its meant for fun crazy so a co-op scenario against waves of zombie octopus' is totally plausible!

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